About Me

Highly motivated and results-oriented Junior Level Designer with 2+ years of professional experience with the Unity engine. Possessing the ability to design, craft, and showcase engaging environments and quality results for a wide variety of game genres. My specialty has been honed creating comprehensive settings within the Unity Engine but also includes narrative writing and quality assurance testing.

Primarily my passions lay in creating engaging, lore driven worlds, utilizing fundamental design processes with a spark of imagination that amplifies the user experience.

Personal Certifications

I’ve taken time over the years to dip my blade back into the forge, to hone my abilities and expand my toolbox by voluntarily attending singular courses on topics of interest.

Worldbuilding & Level Design
UBC
Character Development & Narrative Writing
UBC
UNITY Game Development
UPValencia
CS50 Computer Science & Coding C++
Harvardx
Project Development & Quality Assurance
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more..

Game Development



Currently working to assist developers in design and bring forth visual representations of their projects as a freelance. Collaborating within a team to build and deploy functional works that may be in various stages of development.

Unity Engine

Level Design

Art Pipeline


Professional Experience



September 2019 - Present
Freelance Designer

August 2022 - October 2024
Full Swing Simulators


Unit Testing

Articy

OBS Studio

Games Level Designer

GreyBox

  • Collaborating with developers to build and deploy functional level design in various stages of development.

  • Assisting in the creation process of game level design, providing detailed QA feedback within the confluence suite to key stakeholders.

  • Assisting the narrative team in creating engaging dialogue, quests/mission objectives and story driven content.

Quality Assurance Tester

  • Collaborated closely with development team by means of providing detailed sprint reviews on potential release candidates.

  • Generated weekly bug reports, working directly with developers to identify critical issues between builds.

  • Participated in regular and consistent SCRUM/Agile deep dives, discussing maintaining product quality user feedback.

August 2023 - February 2024
Skyway

Quality Assurance Tester

  • Contributed to the development and testing of new eVTOL flight tracking and planning software, which optimized drone airport operations for safer and more efficient air travel..

  • Collaborated with internal team members with government clearance, playing a vital role in testing new communication standards for pilots and ATC operators.

  • Provided detailed reports and feedback for further development, assisting in developer planning and decision making.

December 2019 - September 2020
Eleventh Hour Games



Lore Master

Quality Assurance Tester

  • Assisted engineers, producers in the capacity of Quality  Assurance to fine-tune online game systems.

  • Provided feedback and reported errors within the scope of critical outlined features.

  • Attended and participated in daily SCRUM meetings with key stakeholders to define priority areas for testing.

December 2019 - September 2020
Eleventh Hour Games




Voice Actor

Scrum

Photoshop

  • Scripted, recorded and mastered several lines for key characters within the project.

  • Provided written dialogue for multiple characters featured in the release version of the game.

  • Iterated with producers on key game moments to ensure quality performance deliverables.

January 2019 - March 2020
Dolby Laboratories




Agile

Quality Assurance Tester

  • Presented and demonstrated Dolby Atmos immersive environments and the technology's potential at expo events and panels to indie developers alongside Dolby representatives.

  • Conceptualized and executed upon crafted storyboards to showcased spatial audio features throughout the level.

  • Profiled and analyzed the performance of the final deliverable showcased to ensure quality in the Unity runtime on a multitude of low to high end devices.